package vn.sunnet.game.SinhTon.object;

import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class Locot extends GameObject {
	private int id;
	private TextureRegion texture;
	public Locot(int id) {
		super(29 + 129 * (id - 1) / 2, 56, 129, 92);
		this.id = id;
	}
	public int getId() {
		return id;
	}
	
	public TextureRegion getTexture() {
		return texture;
	}

}
